top of page
Cars.PNG

AI Cars

Engine: Unity
Language: C#

For this project I created a Feed Forward Neural Network with genetic algorithm that (using attached sensors) was able to teach itself to drive around a track created within the engine and approve upon itself after each generation. 

​

I also created a rule based approach in order to compare the results between the two AI methods.

​

Link to the project

AI Cars: About
bottom of page